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Archive for April, 2007

Gaming in libraries

Thursday, April 19th, 2007

Press Release

Exploring the Intersection of Gaming and Libraries

(Syracuse, NY)

The music pounds and the sweaty teenagers stomp their feet in rhythm
while another pair swing their guitars in the air. No, this isn’t a
rave; it’s the local library. Many libraries are integrating gaming
into their offerings for users, targeting younger members of the
community. Libraries are bringing in teenagers through gaming
programs who haven’t visited since their parents brought them to story
time, and many are being exposed to other library services in the
process. Cleverly placed books and media on computers, games, and
other related activities go home with the users.

One role of many libraries is to serve as a community center where
people living in the same area can meet and enjoy activities together.
Games, as the next new media, are quickly being integrated into
library services as an offering for groups of users who may not
frequent the library for other reasons. As with any phenomenon,
scientists wish to understand more about this intersection of gaming
and libraries.

In order to explore games in libraries, researchers from the Syracuse
University School of Information Studies, the American Library
Association and the University of Illinois at Champaign-Urbana are
working together. As the project grows, Director Scott Nicholson
hopes that it will attract other researchers: “The advantage to having
a common place to gather, both physically and virtually, is that it
allows us as a group of researchers to explore gaming in libraries
more effectively than if we were all working individually. Our
connection with the profession through the ALA will allow us to focus
on the most important issues with the scholarly rigor that good
science demands.”

Other researchers involved with the process are Ian MacInnes and R.
David Lankes, both from the School of Information Studies at Syracuse
University and David Dubin, from the University of Illinois at
Champaign-Urbana. These researchers are tackling early problems of
the development of a classification structure for games and
determining the public good served by the library providing gaming
programs. George Needham, VP of Member Services at OCLC, has been speaking on
gaming in libraries for several years and brings a perspective from the
largest worldwide library cooperative to the project. In addition, Jenny Levine, from
the American Library Association, has considerable experience with gaming in libraries and
will be bridging the research with the practice of librarianship.

To extend their current work, the researchers are working to secure
funding to build a research laboratory at the Information Institute of
Syracuse, where they can replicate the gaming programs currently put
on in libraries and explore new program ideas. The researchers wish
to explore the effectiveness of different types of gaming activities -
not only video games, but also physical face-to-face games like board
and card games - with different socioeconomic and age groups. In
addition, the laboratory will be portable so that results can be
tested in local libraries. The results will be disseminated to
libraries as a guide to selecting gaming activities for a particular
demographic profile and program goal. Questions about this project can
be directed to Scott Nicholson at srnichol@syr.edu.

New website for NY library jobs

Wednesday, April 18th, 2007

From the NYLINE list:

State Librarian Janet M. Welch announced today the launch of www.librarycareersny.org - a new website created as part of the Making It REAL! library recruitment grant project. This unique website will inform people of all ages and diverse backgrounds about careers in librarianship and information science with a particular focus on New York State.

Librarycareersny.org is a coordinated effort to collect and present information supplied by educators, librarians, and other educational sources for people interested in pursuing a library and information science career. The website includes five informational areas: career information; education requirements and opportunities, including online and distance learning; job search information; career growth involving continuing education, professional organizations, conference attendance, and staying current in the profession; and profiles of librarians currently on the job and recent graduates.

Librarycareersny.org is a great resource for guidance counselors, for colleges and universities offering library and information science degrees, for public libraries offering job and career information services, for librarians looking for new job opportunities, and individuals looking to make a career change.

Search overview

Friday, April 13th, 2007

One of the sites I keep up with to learn about the state of search is Search Engine Journal. There was a nice post there today about the good and bad parts of search with a very good graphic about the world of search and the Web.

You can see the text with the graphic and learn more at
http://www.searchenginejournal.com/why-search-sucks-why-search-rocks/4704/

Second Life iSchool Yahoo Group

Thursday, April 12th, 2007

In order to discuss the activities we are pursuing in Second Life, I’ve started a Yahoo group. If you are interested in being part of the MSLIS efforts in Second Life, join

http://groups.yahoo.com/group/ischoolsecondlife

and sign up. This will be the list to coordinate building activities, meet-ups and other things in the Second Life world. This is open to current students, alums, faculty, and adjuncts.

Introduction to Social Networking choices

Tuesday, April 10th, 2007

This post at the lifehack.org site is one of the best I’ve seen to quickly sketch out the different choices for social networking tools:

http://www.lifehack.org/articles/communication/right-tool-right-job-social-media.html

While brief, it sets the stage for many weeks of exploration.

Jill Hurst-Wahl to talk about Second Life

Tuesday, April 10th, 2007

Syracuse University Library’s Academic Services invites you to attend a presentation by Jill Hurst-Wahl, information consultant and adjunct
instructor in IST, on:

Libraries & Librarians in Second Life
Tuesday, April 10 from 2-3:30
in the Peter Graham Scholarly Commons, Bird Library

Second Life is a 3-D online digital world being created by its residents. Currently inhabited by more than 4 million residents,
Second Life is become home to a growing number of libraries and librarians. Jill will talk about the work that librarians are doing in Second Life, the spaces they are creating, and why we should pay attention to this activity.

Jill Hurst-Wahl, MLS, of Hurst Associates, Ltd. is an information consultant and resident of Second Life. In Second Life, she
(”Jillianna Suisei”) is a member of two active library groups and often gives tours of Info Island, an area that offers a variety of library and information services to Second Life residents.

In real life, Hurst-Wahl has become a Second Life advocate by giving interviews, writing articles, and speaking formally and informally
about this 3-D online digital world that is being created by its residents.

Catalog of the Future Webcast

Tuesday, April 10th, 2007

The library invites us to view the Karen Calhoun Webcast: “The Catalogue of the Future: Learning, Teaching, and Research which originated on March 9th for CA Library System viewers. They will be playing the archived presentation on April 18th at 2-3 PM in the Peter Graham Scholarly Commons at Bird Library. All are welcome.

Gerri McCarthy, SU Library
315-443-3855

Note from Scott:
If you can’t make it, you can watch the Webcast yourself at
http://www.infopeople.org/training/webcasts/webcast_data/173/index.html